Re-reading our timely DeFi Guide reminded me of how much simpler things were back then. After all, lending someone money or swapping one token for another isn’t exactly rocket science. DeFi builders do an invaluable job lifting finance into the digital age, but the products they create fall into a well defined and well researched design space — with occasional blockchain challenges added.
Gaming is different. Game designers have to tackle ancient mysteries like the construction of “fun”. Well designed games tap into our dreams and most secret desires. They invite us into worlds that let us forget about reality and be better, larger versions of ourselves. One cannot simply slap a governance token on a game and be done with it. In fact, one might destroy a carefully designed game by doing so.
Back in Summer 2020, DeFi felt very much like the arrival of something we had long been waiting for. Web3 gaming right now feels like the preparation for a crazy journey to an unknown destination.
So, put on your thinking hats, make sure you wear your big girl pants and don’t forget your rollerblades. We are about to introduce you to Web3 gaming. Ahead, there is no certainty bar the certainty that it’s going to be an awesome ride.
The Promise
Digital Asset Ownership
Many successful games have spawned meta-economies that reach far beyond core gameplay. Highly coveted cosmetics for the tactical shooter CS:GO are known to fetch 6 or even 7 digit prices. MMORPGs like EVE or Entropia Universe seem particularly well suited for real-world-connected economies, allowing a chosen few to roll high on in game assets, and sending many more to toil in the digital mines, hoping to make a living.
Game assets have been carrying real-world value for a long time now. But who is the real owner of that 50’000$ gun skin, or of that 330’000$ space station? As many have learned the hard way, game assets are wholly owned by those who run the game, and our right to use them is governed by the terms and conditions that we accepted without reading when we first started up said game.
Blockchain tech promises to change that. What if we could truly own our most valuable game assets? Be certain about some of their properties? What if we could carry them between games? What if we could incorporate them into creations of our own? Extend them? Give them a history?
There are many questions still to answer regarding game asset ownership. Can assets of a game that is no longer popular continue to carry value? Is there at all a way to transport gameplay value of assets between different games?
Without any doubt, there are new forms of play, of wonder and excitement to be derived from irrefutable ownership of digital assets. The first successful Web3 games will take ownership of game assets seriously and simply by doing so lift those assets into new spheres of value.
An Accessible, Transparent 24/7 Global Marketplace for Digital Assets
Traditional game developers are reluctant to accept the connection of their game-economies to the real world. Valve, the monopoly holder in PC gaming makes it all kinds of awkward to trade game assets against real world money — unless you buy directly from Valve that is. 3rd party marketplaces for game assets often operate in a legal grey zone, which again attracts unsavory actors and makes game asset trading almost as shady as the shadiest corners of crypto.
This too will change with the introduction of blockchain tech. Ownership and trading of digital assets comes naturally in our world. Beyond ownership and trading, clear contracts can be enforced on important topics like creator royalties. Transparency can be ensured regarding asset rarities, liquidity, trading activity or ownership distribution.
The Pain
Money vs. Fun
Successful games are carefully crafted refuges from the real world. Because there’s nothing more real than money, hooking up games to the real world economy is a tricky endeavor. All too quickly, real world greed kills the fun and fantasy space we are looking for in games.
CS:GO skins are valuable because the tremendous fun of the game’s PvP battles outweights the destructive power of greed enacted by those who want to amass skins at any price. WoW still exists because the excitement so many derive from its worlds outweights the boredom created by people and bots endlessly repeating the same acts to farm for gold.
So far, no Web3 game managed to find a way to use real-world greed as a spice for in-game fun. We have really good games with really shitty Web3 integrations, or really shitty games with brilliant Web3 visions.
Most likely, the first successful Web3 games will not even enter the money vs. fun mine field. They will simply be good games in the conventional sense that use Web3 rails for their most valuable digital assets. Most likely, those games will not promote themselves as “Web3” either. They will be carefully designed to let new players experience the game first, and only those who keep hanging around and dive deep will eventually discover that there’s a whole new meta around valuable game assets.
A Conservative Industry
I’ve never wanted anything to change.
Barbie
What do you get if you put together a lot of people who want to create the perfect, fun refuge from the real world?
Making games fun is hard enough without real world constraints. That’s why game creators have traditionally focused on gameplay alone and consider game monetization and especially innovation in game monetization one of those nasty things the evil people on the top floor of the building do to finance the next game.
Gamers regularly get their pitchforks out when a game creator dares to openly innovate on how they make money off their game. To this day, many gamers have a hard time accepting the two decades old monetization innovation of free to play. And many game designers keep dreaming of a world where the creation of games is a purely artistic endeavor, far away from any monetization constraints.
In an industry that is incredibly timid when it comes to economic innovation, it will take a long time until the big brains direct their attention towards Web3. In the meantime, we are stuck with washed-up DeFi founders from 2017 who pay damages for pain and suffering to 3rd grade game designers, while boasting about the tremendous amounts of money they raised. The outcome in terms of fun can easily be predicted.
Let’s face it, mainstream gaming, creators and players alike, loathe Web3 with a passion. They simply don’t see Web3 as a tech to consider for future games. The first Web3 gaming success will happen in spite of that. Will it come from a traditional creator that dares to defy mainstream thinking, or will it come from a Web3 crew that managed to understand what makes successful games tick?
The Money Trail
If there’s one thing we blockchain people have always been good at, it’s sniffing out the money, while patiently waiting for the fundamentals to grow and legitimize our eye-watering gains.
For a brief period in time, we pumped “play to earn” so hard that serious people started believing it’s an actual thing. We got them to “move to earn”, another very sustainable Web3 idea. On vague gaming and metaverse promises, we raised so much money that traditional gaming studios grew pale with envy and started issuing public condemnations left and right.
It’s hard to not be cynical in the face of how the Web3 crew has approached the magical world of gaming so far. But certainly, there must be a way to follow the money trail in a more positive spirit?
Shovel Makers
The fixture of the traditional gaming world that is most obviously ripe for disruption is ownership and trading of digital assets.
Often monopolized, always intransparent and with take rates of 35% or more profoundly unfair towards those actually creating games, reality has clearly out-grown whatever digital asset rails traditional publishers created for their games.
All it takes is one desperate indie or one ballsy incumbent to create a successful game on Web3 rails and whoever provided those people with the necessary tools will be a winner.
For that reason, we are bullish on projects that provide infrastructure for digital asset ownership and trading in the context of games. A single, hugely successful game project using Web3 rails for its assets could chime in the next phase of blockchain mass adoption.
Some projects that we are following:
- Immutable ($IMX) is a plausible winner among the gaming-oriented scaling layers. Immutable’s easy onboarding, transaction- and marketplace infrastructure and dedicated services for game developers (like Unity or Unreal SDKs) managed to attract many serious builders. Over 150 games based on Immutable are in the making.
- MeritCircle ($MC) was born out of an Axie scholarship organization called Axie 420. The DAO has since matured and grown into a serious force in the blockchain gaming space. Merit Circle is organized in verticals: Investing, Gaming, Studio and Marketplace/Infrastructure. Their recently released Beam ($BEAM) scaling layer is based on Avalanche and takes a direct stab at the big infrastructure players like IMX. Beam already seems to be gaining some traction with builders.
- Enjin ($ENJ) has been around for a scary long time, but recently upped their game by launching their own, substrate based chain. We will be looking for signs of traction here. $WAX, another ecosystem player with its own chain seems to have been able to retain a bit more interest than Enjin. $GALA is another entity in this area that impressed us with the enormous prices they charge for the right to run a node on their barely existing chain. We’ll add $RONIN here too, Axie’s chain that by now has managed to attract several other projects focussed on player owned economies. Honorable mentions in this category: Ultra ($UOS) and Bluzelle ($BLZ).
- Nakamoto games ($NAKA) is taking more of a game publisher approach to the blockchain gaming challenge. It has a distinctly blockchain OG vibe, a niche area where play to earn how they understand it might still fly.
- Echelon Prime Foundation ($PRIME), the makers of the Parallel TCG have recently shown ambitions to grow beyond Parallel. Thanks to the attention that Parallel already managed to attract, this could lift them into the shovel maker sphere.
- Oasys is a newcomer that we’ll be watching mostly because their founding team has serious heft.
Who Will Crack the Code?
Making games is hard and takes a lot of time. Following game creators and predicting their success or failure is even harder. We believe that as a broadly oriented investor in crypto, we do not have the time and brain power to follow individual Web3 games while they are being developed and to react to the constant changes in game asset economics that are an essential part of the development process. We therefore believe that betting on individual games within a general purpose crypto portfolio is futile and we won’t do it.
That said, we fundamentally believe that one day, somebody will crack the code and pull just enough sizzle from the wild world of crypto into a new kind of game that will provide an entirely new depth of fun and merrily distracting competition.
While we wait for this miracle to happen, we will try to squeeze as much fun as possible out of the current offering. Here’s a hand full of Web3 enabled games that we already like playing or are looking forward to play in the near future:
- Dr. Disrespect’s Midnight Society is working on Deaddrop, what they call a “vertical extraction shooter”. Their first published game snapshots show promise and progress. Midnight Society’s approach to Web3 has been lackluster so far, not even giving their original “founder’s pass” investors any advantage on new item releases. That said, the Dr. is one of the few core gaming people who still dare to even utter the “B” (Blockchain) word, timidly, from time to time.
- Sharpnel impressed us with a very well thought out economic paper and with some deep thinking on gaming/web3 avenues for the future. Their game, another extraction shooter, seems to be coming along nicely, but we haven’t gotten to play it yet.
- The Parallel trading card game’s artwork captured our attention long before the game even existed. And it seems that we are not alone. Unfortunately, the actual experience of playing the recently released game has been rather lackluster.
- Looking at the price, and the funding, and the price, and the funding, and the founder’s pride, there must be something there, but we still don’t get it. We are talking about Illuvium. Guess we’ll have to keep playing.
- Phantom Galaxies has shown some promising early gameplay a while back and promising early access trailers more recently. We do have doubts whether the unbelievably ambitious goals this team set themselves can actually be reached.
Wait! No Alien Worlds, or Splinterlands, and what about good old Axie? It’s not unlikely that play to earn will have a revival in this upcoming bull market. Play to earn might even be the topic of a separate MAV article one day. We do however believe that play to earn games lack crucial components of what defines a game, most notably they lack fun. Play to earn isn’t a game in our eyes but a separate, 3rd thing like DeFi yield farming. While play to earn might again attract a lot of attention in the crypto community one day, those models are ultimately not sustainable and cannot have the kind of mass appeal that we are looking for here.
Conclusion
Without any doubt, Web3 tech will disrupt game monetization and maybe even help create completely new ways for us to find fun in games. However, nobody has cracked the code yet and much-hyped early attempts have been pitiful from a gameplay and/or crypto integration perspective. We here at MAV bet on those building the rails for the future of gaming, all while, in the late afternoons, trying to squeeze as much fun as we can out of the games that are already being made.
Cover image: Scene from Death Stranding (not a Web 3 game)